Mostrando entradas con la etiqueta "Through the Mud and the Blood". Mostrar todas las entradas
Mostrando entradas con la etiqueta "Through the Mud and the Blood". Mostrar todas las entradas

miércoles, 24 de julio de 2013

The First Scenario


SCENARIO 1: GUMATTI´S AFFAIR.
This was, originally, a punitive expedition against a notorious bandit that took place in 1903, near Bannu District in the North-West Frontier and I have written about it a past entry. Because my main area of interest is the Third Afghan War, I have adapted this small action and put it in 1917, also in an smaller scale (in the part of the British forces). This one can be a very good scenario to test the rules, no complex and without too many figures (that I need to paint, all of them...).

I have reproduced here a first hand account of the original action wrote by Michael O´Dwyer, a typical British traveller that accompanied the expedition to chase Sailgi. It is, in my humble opinion, a very interesting narration.
Extract from "India as I knew it: 1885-1925", by Michael O´Dwyer.
A very pleasant feature of Frontier life was the close and constant contact with the soldier and his work. In November 1902, I had the pleasure of taking part - unofficially - in a typical Frontier "scrap". I was dinning at the Station Mess in Bannu and I sat between Colonel Tonnochy, VC, the officer commanding the 53th Sikhs, and Captain White, the Adjuntant (both were killed next day). I discovered that Tonnochy was taking up a column next morning to attack and blow up the trans-border fort of Gumatti, for many years the headquarters of a desperate band of outlaws who, led by the notorious Sailgi, had committed many murders and dacoities within our border. Donald (now Sir John), the Deputy Commissioner, was going with them as Political Officer, and I decided to accompany him.
The column consisted of five hundred men of the 53th Sikhs, eighty sabres of the 21th (Punjab) Cavalry and two mountain guns, not howitzers unfortunately. We started about 2 a.m. and advanced cautiously through the Gumatti Pass under cover of pickets thrown out on the hills on both sides. Fortunately we met with no resistance in this Thermophylae where a dozen men could have held up a Brigade. We got into the open ground surrounding the bandit´s fort about nine o´clock, and the cavalry scoured the plain to round up possible enemies. Some "friendlies" told us that Sailgi was in the fort with some half-dozen comrades, but would never surrended. We wished, if possible, to effect our object without bloodshed.
Donald, under a flag of truce, went to parley with the outlaws, pointing out the futility of resistance, and promising them a fair trial by a British officer (they asked that it should be Donald himself) if they gave themselves up. The negotiations broke down because they insisted inter alia that their stronghold should be spared and that they should not be submitted to the indignity of being handcuffed! We were not prepared to take any risk, as there was every likelihood of our being followed up and attacked on our way back by hostile bands who, from the hills around, were watching our movements. After due warning, the two guns began to play on the fort at 11.30 from one thousand yards. I well remember the old Subadar-Major of the 53th Sikhs, when he heard them begin, shouting to his men in Punjabi: "Hoorah, boys, here´s a chance of a medal!". Unfortunately, the Viceroy decided that the operation must be only a blockade so we had not true artillery. The little mountain guns made little impression on the massive mud walls of the fort, and the outlaws now and again appeared on the parapet shouting menaces or derision.
The guns were brought up to one hunderd yards into a well protected position, and there was another parley with Sailgi, who was, however, still obdurate. The troops then closed in on all sides, taking such cover as they could find, and directed a steady fire on the loopholes to check the outlaw´s fire while awaiting a breach in the walls by the guns. At this stage, the outlaws located the guns. A Sikh gunner was killed and another wounded while serving them. Donald had a narrow escape. I was with Tonnochy, and we moved forward to see if a breach just then made in the bastion was feasible. Bullets came whistling around us. Tonnochy was shot through the abdomen and fell mortally wounded. I hastily threw myself under the shelter of a bhusa (chopped straw) stack and fell upon the protecting circle of thorns. The Sikhs, under cover in the ravine just below, roared with laughters at my predicament. Then, recovering from my fright, I helped Donald and a party of Sikhs to bring the striken Commandant to a place of safety. A Major of the 53th Sikhs took command. The situation was an anxious one. The guns had failed us. The storm of the fort before a feasible breach had been made would involve very heavy losses. A withdrawal to Bannu, wich some suggested, would be a confession of defeat, and we should certainly have severe casualties in returning through the pass in the approaching darkness. We held a Council of War. I supported Donald and others in pressing for the attack, and this was decided on.
Lieutenant Brown, RE, with a party of Sappers, made a dash for the fort under cover of a strong fire from our side, threw himself into the ditch, laid two time-fuses to explode the gun-cotton and by a miracle, all got back unharmed. It was a gallant act and won him the D.S.O., for he had to run the risk twice, as the first fuses failed to work. The second attempt was successful; there was a tremendous explosion and a great hole was blown in the side of the bastion. The storming party, under White, made a rush for this and though the Sikh Subadar was shot down, they got into the bastion. The outlaws driven out of the bastion took cover under a traverse in the enclosure, and kept up a brisk fire on our men. White, the Adjuntant, a cheery and gallant fellow, had made a bet that he would avenge his Colonel and get Sailgi that day. He raised his head just over the parapet to take aim and his skull was shattered by a bullet. Meantime, other breaches had been effected; troops poured in on all sides and soon fnished off the few remainig outlaws. When we entered, all were lying dead; some very buried deep beneath the debris of the explosions, and among these was Sailgi, with his teeth clenched and his hands gripping his Martini-Metford so tightly that it took two men to unloose it.
His wife, one of the most beautiful women I have ever seen, and his mother were in the fort and fortunately, unharmed. They were made over to some "friendlies" who were relations of Sailgi, and told an interesting history. When the parley with Donald had broken down early in the day, owing to Sailgi´s refusal to be handcuffed in the presence of his women-folk, and Donald had turned his back on the fort, Sailgi raised his rifle and took aim at Donald saying: "I have got to die today, I may as well have another Faringhi (he probably said Kafir, unbeliever) to my credit". His mother struck down the rifle saying: "No, Sailgi. The Sahib has given you no cause. He has spoken you fair". And Sailgi obeyed. He was a brave man and not without his own sense of honour.
Our success at Gumatti was fortunately completed just before darkness set in. Otherwise, our position would have been very precarious, as we should have been sniped all night by Sailgi´s sympathizers outside, and he and his band would probably have slipped through our cordon in the darkness.
We encamped in and around the fort during the night and even then were sniped. Davis of the 53th Sikhs was wounded.
Next morning at five o´clock I started off for Bannu with the convoy bringing in the dead and wounded. Later that day, a terrible explosion sent Gumatti fort "sky high" and announced all along the border that the hand of the Sirkar was as strong as it was long.
The Scenario.
Bannu District, North-West Frontier. March 1917.
A notorious bandit from the other side of the border has been marauding Bannu area for the last few months, taking advantage of the chaos produced in the British garrisons by the Great War. Finally, the British District Officer has sent against the bandit, Sailgi Akhbar Khan, an small force with orders to kill or capture him in his redoubt, an old fort sited in Gumatti, eight miles from Bannu.
This scenario has been written to use with the "Through the Mud and the Blood" rulebook, adding some necessary adaptations to represent this particular area of operations. I have taken as a base of this scenario one written by Max Maxwell as part of his very interesting article "Insurrection in Mesopotamia".
The link to the scenario is in the side of this entry, in "Interesting PDF´s".
 I have painted some more figures to use in this scenario and in my project:

Afghan tribesmen. These are the first four figures from Empress Miniatures I have painted. I like a lot these models from the prolific Paul Hicks; they are wonderful and full of character. Paint them has been a pleasure!

Indian Infantry. These are figures from Woodbine Design I have painted as member of the 20th Duke of Cambridge (Punjab) Infantry. They are not of the same quality as the Empress models but are not bad figures, easier to paint!

domingo, 14 de julio de 2013

The Ruleset


Finally, I have selected the ruleset to play this project. This one is "Through the Mud and the Blood" from Too Fat Lardies. Chris Stoesen talked me about this rulebook and I think, after reading it, that can be a good choice; I need only to do some modifications to reflect this small colonial campaing in the XX Century.
 
 
"Through the Mud and the Blood" is a 60 pages ruleset aimed at the large skirmish game level based in the Great War, with thirty to a hundred figures a side. It has been written by Richard Clarke of Too Fat Lardies fame and its main area of operations is the Western Front, but it is very easy to adapt it to other theaters of the war and, also, other conflicts of that age.

The ruleset uses a 1:1 figure to man ratio, so the innovative "small unit" tactics of this conflict can be used in the game. The ground terrain scale is 12" = 40 yards, something that is both aesthetically pleasant and practical for the use of ranged weapons. Each turn can represent less than a minute of real time, so the best game can be, in my opinion, an small clash between patrols, a trench raid, etc.
The dice used are the most common of them: D6, D8, D10, Average die and Deviation die.

There are two sort of men in "TtMatB": Big Men and Men. The first ones are the heroes and leaders and the latter are the member of the Groups, units of section or squad size that shape the forces and need the Big Men to operate efficiently. Something very nice, in my opinion, is that, in this ruleset, the Player can form his men into Groups of his choosing, combining them to tailor make, as in the reality, the forces he need to win the battle.

As in many other Too Fat Lardies sets, the turn sequence in "TtMatB" is determined by a Game Deck of cards that contains cards for each Big Man and, also, other aditional cards used to reflect the forces involved in the fight. All the cards for both sides are put in the same deck and then are dealt out one at a time. In this way, having one of your cards dealt means that it is your turn, but there is a random movement mechanism that means that only the Big Man or Support Unit named on the card can take his/its turn (the Big Men can influence units to act as a part of their own activation).
These cards represent Big Men, different units, the end of turn and also national characteristics, as the "Hesitant Troops" or "Dynamic Commander" cards.

A Big Man uses his Initiative valor, from one to four points, to undertake actions such as taking his turn, activate a Group of men, remove points of Shock from a Group, etc. When a Big Man uses one point of Initiative to activate a Group, this one may use its full allocation of Action Dice to Spot, Move, Fire, etc. All Groups have two Actions Dice per turn.
About the troops, they are defined by two areas: Experience and Morale, and there are also some troops types: the Rifleman, the Bomber, etc.


These are some of my Woodbine Design figures, ANZAC´s
In "TtMatB" there are two types of movement: on Blinds, when a force is not spotted by the enemy, and on tabletop once the force has been spotted and the figures are on the table. This system of Blinds allows some "fog of war" in the game because the Blinds are 6" x 2" cards which may represent a force up to two Groups in size. The Player can also have some dummy Blinds to confuse the enemy or to represent scouting parties. With the use of these Blinds, spotting is an important element of the ruleset, but it only need a page to be clearly explained (something very common in this rulebook).

Each Group and Big Man (not Officer) may use their Actions Dice to fire and some figures from a Group can fire whilst other move. The number of dice a Group uses to fire depends on its weapons and any Shock marker it has. There are also some modifiers to the number of dice used. Finally, the dice are rolled and they are compared with the score needed to hit the objetive, Lastly, it is necessary to determine the effect of the hits, from "Near Hit" to "Killed".

In a game dedicated to the Great War in the Western Front, the rules for the off-table support are very good and complete, with the Artillery Barrage taking a pre-eminent place.

About the Moral, a unit can be in three states of it: Good, Reasonable and Poor. The accumulation of Shock points affect to the Morale of a Group, which will become shaky and incline to "refuse to fight".

There are also chapters of the rules dedicated to the Wire (of course!) and Engineering tasks; the Armored vehicles (with a good selection of them) and Aircraft. These rules are short but very well designed.
On the other hand, the ruleset has a very large supplement about the Artillery in the Great War and its representation in the game. Finally, there is also a second supplement with national guidelines for Germany, Great Britain, France and USA, very useful to create a force.

Too Fat Lardies has published, in their Specials, many interesting rule supplements, scenarios and other articles for this game system, and one of them, "Insurrection in Mesopotamia" by Max Maxwell, has become the base of my gaming project.

Summing up, "Throught the Mud and the Blood" is a very well though and designed game system for the skirmish game based in the Great War. The rules are not complex, the text is not excesive, but there is a very good level of detail all around.
 
In this blog, from my very good friend Benito, there are a lot of information, game aids and AARs about this ruleset:
 
 
I´m now writing the first scenario, based in the Gumatti affair, to use as a sort of introductory game and to test the rules.

Nota: He incluido una traducción al castellano de esta entrada en mi otro blog, "Jugando con Muñequitos".

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